A Tiering System for the Modern Classroom

Studies have shown higher learner engagement can be achieved through active learning and collaboration. This system is designed to ensure there are opportunities for experiential learning across all classroom types. 

 

Lecture hall in the University Union
CLAW Tier 0
Lecture

Passively inhibits or prevents collaboration and group work. Usually has fixed desks and chairs or fixed-row, stadium-style seating with tiered floors. Primary purpose is lecture-style instruction. Few or no writing surfaces available.

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Classroom with fixed tables and movable chairs
CLAW Tier 1
Enhanced Lecture

Movable/rotating seating with fixed desks, conducive to small group discussion. Multiple writing surfaces for students to share if needed. Primary function is still lecture, but fosters quick group conversation when needed.

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Classroom with movable tables and chairs
CLAW Tier 2
Flexible Lecture

Easily movable desks and chairs facilitate a reconfigurable room. Multiple writing surfaces on multiple walls. Primary uses place equal weight on both lecture and group work.


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A classroom with projectors, many displays mounted on the walls, and movable tables and chairs
CLAW Tier 3
Active Learning

Collaborative technology built into room infrastructure. Enables SCALE-UP pedogagy (or "flipped" classroom). Primary focus is on group work but lecturing is still a valid method of instruction. May not necessarily have movable desks due to technology restraints.

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Request to teach in a CLAW 3 classroom
A laboratory with workbenches and a projector
CLAW Tier 4
Hands-On Laboratory

Traditional STEAM (Science, Technology, Engineering, Arts, & Mathematics) laboratories. Includes wet labs (Chemistry, Physics, Anatomy & Physiology, Chemical/Bio Engineering, etc.) and dry labs (Physics, Electrical/Mech. Engineering, Art, Music, etc.). Usually department owned, funded, and operated. Primary purpose is a highly specialized learning environment focusing on hands-on learning, not lecture or group work.

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A theater with a wall-to-wall screen showing an abstract visual
CLAW Tier 5
Immersive Technology

Experimental, immersive technology - AR, VR, "inside the content" type technology to offset high-cost or high-risk hands-on educational activities (e.g. Biology, Chemistry, Medicine, etc.). Mixed-reality technology. Experimental tech to enhance active learning, not necessarily collaboration. Usually department owned, funded, and operated. Primary purpose is a highly specialized learning environment focusing on hands-on learning, not lecture or group work.